- Publisher: Austin Brockmeier
- Published date: 2011-12-27
- Expiration date: 2012-05-01
CALL FOR PAPERS
IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG)
Special Issue on Brain/Neuronal-Computer Games Interfaces and Interaction
Deadlines: Manuscript Submission: May 1, 2012
Completed first review: July 31, 2012
Completion of final revisions: October 1, 2012
Publication: January 1, 2013
Background: Games, in general, have been around since ancient times to entertain us. Since the first electronic and video games appeared in the 1940s and 1950s there has been an increasing demand for enhancements to existing games and new ways of interacting with computer games. More recently games have been used to engage and stimulate us cognitively, help us learn and help us recover from illness (e.g., edutainment and serious games). Brain/neuronal signal controlled games controllers are now satisfying the continual demand for new ways to interact with games and to use games play to engage us cognitively. Brain-computer interface (BCI) technology for game interactions requires sophisticated signal processing to produce a low communication bandwidth with few degrees of freedom and a relatively inaccurate and unstable control signal. Producing a reliable control signal from non-stationary signals produced by the brain is a challenge being addressed by many researchers. Another challenge is to develop games and games control strategies that can be operated using these unstable and limited control signals and exploit the rich dynamics available in brain/neuronal signals. There remain many challenges to perfecting direct brain gameplay.
It is therefore timely to access the state-of-the-art in this field. A special issue that presents the latest high quality research and development in brain/neuronal-computer games interfaces and interaction will be published in the IEEE Transactions on Computational Intelligence and AI in Games (further details link here – extended CFP). We invite original and unpublished contributions in all areas relevant to BCI-games. Papers must present original work or review the state-of-the-art in any of the following non-exhaustive list of topics:
· Multimodal interaction with video games (i.e., interacting with the game by combining a BCI with one or several other interaction devices)
· BCI-based video games for users with motor disabilities
· BCI-based video games for rehabilitation and therapy (ADHD, stroke, etc)
· Evaluation and study of user experience with BCI-based video games
· Multimodal interaction and BCI games, artificial intelligence and BCI games, context-aware brain-computer interfacing, multi-party BCI games, user experience and BCI games.
· Adaptive video games that dynamically change according to the user's mental state : passive BCIs for more engaging game play, adapting the content of the game to the players’ mental state (frustration, excitement, emotions, etc.)
· Optimisation of video game content and gameplay based on BCI-based evaluation with testers.
· Design and evaluation of suitable control metaphores (i.e., interaction techniques) to efficiently use the limited number of degrees of freedom provided by the BCI, to interact with a game
· Design and evaluation of BCI-based video games in real-life conditions (i.e., outside the lab)
· Single BCI type for multiple game genres
· Hybrid BCIs for different gameplay strategies